Master View (The Observer)
Orbit with mouse. Watch the pyramid.
Field of View (FOV)
50°
Controls the width of the pyramid. Notice how wide FOV stretches the right-side output.
Near Plane
2.0
The tip of the pyramid. Cubes closer than this are annihilated.
Far Plane
25
The base of the pyramid. Cubes beyond this depth cease to exist.
Camera Output (The Sieve)
What is actually rendered.